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Kevin Beason


Welcome to my personal website.

Email / IM:
kevin.beason [at]

Work address:
Rhythm & Hues Studios
2100 East Grand Ave
El Segundo, CA  90245

M.S. Computer Science, Florida State University
August, 2005

Resume [ HTML | PDF | Printer-friendly ]


Master's Thesis
Kevin M. Beason Precomputed Global Illumination of Isosurfaces. Electronic Theses, Treatises and Dissertations (Florida State University), 2005. [PDF]
Kevin M. Beason, Josh Grant, David C. Banks, Brad Futch, M. Yousuff Hussaini. Pre-Computed Illumination for Isosurfaces. Conference on Visualization and Data Analysis, 2006. [PDF]
David C. Banks, Kevin M. Beason. Retro-rendering with Vector-Valued Light: Producing Local Illumination from the Transport Equation. Conference on Visualization and Data Analysis, 2006. [PDF]
Kayne M. Smith, David C. Banks, Neil Druckmann, Kevin Beason, and M. Yousuff Hussaini. Clustered Ensemble Averaging: A Technique for Visualizing Qualitative Features of Stochastic Simulations Journal of Computational and Theoretical Nanoscience, 2006. [PDF]
David C. Banks, Kevin Beason. Pre-computed global illumination of MR and DTI data. International Society for Magnetic Resonance in Medicine 14th Scientific Meeting, 2006. [PDF]
David C. Banks, Kevin Beason. Fast global illumination for visualizing isosurfaces with a 3d illumination grid. Computing in Science & Engineering, 2007. [PDF]
David C. Banks, Kevin Beason. Decoupling illumination from isosurface generation using 4D light transport. IEEE Transactions on Visualization and Computer Graphics, 2009. [Link]
Ivan Neulander, Toshi Kato, and Kevin Beason. Rendering fur in Life of Pi. ACM SIGGRAPH 2013 Talks (SIGGRAPH '13), 2013. [Link]

Class Pages

Interactive Computational Simulation 2002
Photo-Realistic Computer Graphics 2002
Photo-Realistic Computer Graphics 2001

Filopodium of a living mouse neuron, rendered with global illumination using photon mapping and subsurface scattering using my software.
Data courtesy Debra Fadool and Wilfredo Blanco, Florida State University.


Software Projects

Physically-based renderer
Global Illumination in 99 lines of C++
An incompressible fluid simulation and visualization
A subdivision surface generator
An image gallery making PERL script
A shell script to record X session to video using DivX4 compression

Conference Reports

SIGGRAPH 2003 Summary
SIGGRAPH 2004 Photos
SIGGRAPH 2004 Presentation Information

© 2005-2015 Kevin Beason