Julia fractal
Backdate: 3/20/2008
Fixed quaterion julia intersector. Turns out all I needed to fix the precision problems I was having was to put a cap on the maximum distance the sphere tracing could advance. Estimates far from the intersection were prone to overflow and accuracy issues, so adding a maximum stepsize fixed this. I also added a rudimentary glossy reflection (the phong one in S12.2.3 of Shirley’s RRT 2nd ed.), a class of reflection long overdue for me. This image was path traced with monochromatic emissive sky and ground. Don’t have rendering time handy but it was a number of hours on a quad core Q6600 for the 2048×2048 original.
This was from 3 months ago, hence the “backdate”.
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Hey Kevin,
nicely done! Have been playing with quaternions a while back but not for long (school took over that time…).
Cheers from Germany,
Marcus