- Read geometry from regular Inventor (VRML) files
- Interactive scene viewer, renderer
- Command line renderer
- Octree for fast ray-triangle intersection
- Recursive ray tracing
- Reflection, refraction (with attenuation)
- Writes PPM image format
- Tone mapping
- Can set image size, number of samples, level of recursion
- Area and point lights
- Physically based lighting using SI metrics of meters and watts
- Importance sampling multiple luminaires
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- Monte Carlo path tracing (slow global illumination solution)
- Separate global and caustic photon maps
- Photon mapping using algorithm described in Jensen's
book (4 component,
faster global illumination solution)
- Automatic maximum search radius for photon map irradiance estimate
- Precomputed irradiance
- Quasi-random sequences for sampling, path tracing, emission (optional)
- Normal, color, emission, shininess, transparency interpolation on
triangles
- Texture mapping with bilinear interpolation and hermite smoothing
- Depth of field
- HDR Image Based Lighting (MCPT and Photon Mapping)
- Beer's law
- Participating media (single scattering only)
- Glare simulation (both Shirley and Nakamae)
- Bump mapping
- Fresnel reflection (metallic)
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